Abilities are modifiers in the multiplayer aspect of Homefront. They grant players special bonuses, such as increasing the players drones health and longer Drone battery.
Drone Be Gone! (1 Point)Edit
Faster drone speed.
Tactical Reload (1 Point)Edit
Quicker aiming speed.
Thick Skin (2 Points)Edit
Increased drone health.
Now That's a Knife (2 Points)Edit
Increased melee range with quicker knife recovery.
Straight From The Hip (3 Points)Edit
Reduced weapon deviation when shooting from the hip.
Penny Pincher (2 Point)Edit
Equipped special weapons cost less.
Longer drone duration.
Increase experience gains.
Grave Robber (2 Points)Edit
Pickup ammo dropped by dead soldiers.
Hidden by UAV sweeps.
Steady Aim (2 Points)Edit
Less recoil when aiming down sight.
Increased explosive damage. Boomer is also better then blastwave and really better then damage from blastwave makes more kills then blast wave.
Crater-to-Order (1 Point)Edit
Large drone explosion on death.
Utility Belt (2 Points)Edit
Extra special grenades.
Increased blast radius from explosives.
Quick Healer (2 Points)Edit
Faster health regeneration.
Situational Awarness (1 Point)Edit
Enemy gamertag appears when shot.
EMP Tactician (2 Points)Edit
Allows the player to do more damage to EMP'd vehicles.
Short Fuse (1 Point)Edit
Reduces the cook time on grenades.
Invisible on thermal views and airstrike sensors.
Longer vehicle sprint times.
Faster turret speed.
Speed Boost (1 Point)Edit
Faster top speed.
Faster Reload (2 Points)Edit
Faster reload and cooldown for vehicle weapons.
Shorter EMP durations.
Missile Defense (2 Points)Edit
Faster cooldown for missile defense.
Increased vehicle damage.
Ejection Seat (3 Points)Edit
Auto-Eject on vehicle destruction. (If the vehicle is destroyed, the player will be ejected out with no damage done to themselves)
Monkey Wrench (3 Points)Edit
Slow vehicle repair. (If not under fire, the vehicle will repair the damage done on its self slowly)